Forest Anderson
Game and Software Developer
Developer at Timsle
Forest Anderson
Summary
I'm a 4th year computer science student at Carleton University, with honours in Game Development. I have done research at Carleton in the field of image processing. I have many sideprojects that I have worked on. Some topics I'm interested in include game development, graphics, and security.

I co-lead the Lame Jam, a game jam at Carleton University. I co-lead Hack All The Things, an Ottawa-based security competition. I have been an executive member of the Carleton Computer Science Society for four years.
  • Volunteer
  • VP Academic of Carleton Computer Science Society
  • Co-lead of Hack All the Things Ottawa
  • Co-lead of the Carleton Lame Jam
Recent Projects
Software
Game Dev
Miracle Merchant AI
Spring 2018
Python, Jupyter Notebook, Plotly
  • - An AI created for the mobile game "Miracle Merchant"
  • - Created in Python with data visualization done using Plotly and Jupyter Notebook
  • - Wrote a paper detailing my method and results
CUHacking App
Fall 2017
Ruby on Rails, Android Studio, Heroku
  • - Created for Carleton’s Hackathon. It will help participants navigate around the university as well as stay in contact with the organizers
  • - Created and managed the database, which was built with Ruby On Rails. The database is stored on Heroku
  • - Worked as the backend developer on a four-person team
Daemonic Sword Website
Fall 2017
HTML, CSS
  • - Designed the new website
  • - Refactored the layout of the website
  • - Removed outdated information
Course Selection Tool
Summer 2017
Flask, Ruby, Python, Javascript, HTML, CSS, MongoDB, AWS
  • - A tool that allows students to create timetables for courses more easily
  • - Students can seach for courses using an autocomplete searchbox
  • - Sample timetables can be made and easily changed
Forces Divided
Spring 2018
Unity, C#
  • - An RTS game build in Unity
  • - Worked on game mechanics and managing the 3-person team
Operation Skullrain
Fall 2017
C++, OpenGL
  • - A helicopter shooter themed game built outside of an engine
  • - Worked on a three-person development team
  • - Worked on the game mechanics as well as integrating the models and their physics
Light Out
Fall 2017 - Present
Godot, GDScript
  • - Created for the Global Game Jam 2017
  • - Worked on a three-person development team
  • - Worked on the game mechanics and graphics
Pebble Mosaic
Summer 2016
C++, OpenCV
  • - Created a pebble mosaic filter for digital photos
  • - Written in C++, made use of OpenCV to manage and process the images
_[Blank]
Jan 2016
Superpowers, Typescript
  • - Created for the Global Game Jam 2016
  • - Worked on a five-person development team
  • - Worked on the game physics and design
Timsle
July 2018
Present
2018
Backend Developer
  • Migrated the backend stack to a new datacenter
  • Added new functionality to the Django backend
  • Integrated services that provided a platform to horizontally scale
  • Scholarpro
    December 2017
    Febuary 2017
    2017
    Backend Developer
  • Worked on a website to match students with applicable scholarships
  • Used the Meteor framework for Node.js to build a prototype
  • Created and managed a MongoDB database that held the scholarships
  • Children's Hospital of Eastern Ontario
    June 2017
    August 2017
    2017
    Summer Research Student
  • Worked with the Pathology lab to create cross sections of procedurally generated models of the placenta
  • Used OpenGL and C++ to create the cross sections
  • Graphics, Imaging, and Games Lab
    May 2016
    August 2016
    2016
    Dean’s Summer Research Internship Student
  • Created a pebble mosaic filter for digital photos
  • Written in C++, made use of OpenCV to manage and process the images
  • Contact
    Got an interesting project or idea?

    Send me a message.
    Website created by Eric Bellamy